How to tell stories in a dynamic and partly chaotic game world where the number of actors, their type and position is unknown to the storyteller. The approach is a kind of narrative blueprint
that can be applied when the circumstance is right.
Furthermore, the narrative blueprint will then adapt to the cultural situation of the available actors.
The research project is developed in correlation with the production of Snowcastle’s Earthlock 2 and Earthlock Tales: Castaway Island, as well as Maureen Thomas’s Queens Game.