Mandag 30. mai vil filmskolens Professor Emerita Maureen Thomas og Bendik Stang (Executive Creative Director, Snowcastle Games Oslo) presentere og demonstrere sitt prosjekt Queens Game storygame live på Artistic Research Café på Myrens Verksted. Det blir også konsert: "Margrete at Akersborg" fremført av Queens game komponist Kariina Gretere med live 3D-projeksjon fra spillet.
Hold av datoen! Program og flere detaljer om arrangementet kommer.
PROGRAM
14:00 - Welcome and brief introduction to conditions, research aims and results of the Queens Game Project.
14:20 - Live demo of Queens Game with Maureen Thomas and Bendik Stang, Exec. Creative Director, Snowcastle Games
15:00-15:15 - Coffee break
15:15 - 16:00 - Discussion
- Brief remarks on practice-based creative research carried out in collaboration between a Higher Education Institution, a commercial production company and a public sector cultural body, with Maureen Thomas, Bendik Stang for Snow Castle and Tom Andersen for Akershus Museum (Art & Culture)
Followed by round table discussion/ Q&A with the Queens Game team:
Tom Andersen
Bendik Stang
Rafal Hanzl (Dnf NARP fellowship completed 2019)
Wenche Hellekås (Dnf MFA graduate 2019, 3D modelling and animation)
Kariina Gretere (professional composer/performer)
Idunn Agustsdottir (about to start MA in music production, Stockholm Academy of Music)
Sindre Lie (Westerdals Kristiania University College Games Design BA graduate 2019 and Snow Castle intern 2019)
Johannes Skjeltorp-Borgaas (BA finalist, INN Games School, Hamar)
Carlos Madonado (BA finalist, INN Games School, Hamar).
16:00 - 16:15 - Coffee break & opportunity for participants to try out Queens Game
16:15 - 17:00 - Live Concert: Margrete at Akersborg:
Original songs from Queens Game performed by Kariina Gretere, with pre-recorded backing-tracks managed live by Idunn Agustsdottir (sound designer); live 3D navigable 'set' from Queens Game as back-projection operated by Wenche Hellekås (QG artist),
About Queens Game
Queens Game brings together advanced film and interactive media storytelling research and 3D interactive games-development for entertainment, addressing engaging dramatic narrativity on the frontiers of film, animated musical, period drama and interactive game.
The year is 1363. Queen Margrete I (formerly Princess of Denmark) arrives at Akersborg – today’s Akershus Castle, Oslo – as the 10-year old bride of 23-year old King Håkon VI of Norway. Players explore, with Margrete, the virtual medieval royal stronghold - most of whose physical buildings no longer exist – and discover the stories hidden there. Little is known of Margrete’s actual childhood, this gamestory is an imaginative dramatization of her introduction to her new home.
Queens Game explores the potential of the computer as dramatic storytelling medium. Presenting history through the lens of the medieval imagination, it aims to create something more than a game. Featuring a real medieval princess and a girl from the realm of King Arthur, innovative interactive dramaturgy offers an exciting ludo-narrative journey into the Middle Ages.
Part of Queens Game is included as a standalone interactive exhibit, 'Medieval Akersborg Castle', in the international exhibition ‘Vår fru dronning Margrete - Our noble lady Queen Margrete’ (March – September 2022: https://karpedammen.no/mal-arrangement).
Queens Game is supported by the Norwegian Artistic Research Programme and developed in collaboration with Snowcastle Games, Oslo; with generous assistance from the Museum & Visitor Centre, Akershus Fortress & Castle.
Original concept, story-architecture and first full draft scripts devised and written with support from the Norwegian Film Institute’s interactive development fund.
Om Queens Game
Queens Game brings together advanced film and interactive media storytelling research and 3D interactive games-development for entertainment, addressing engaging dramatic narrativity on the frontiers of film, animated musical, period drama and interactive game.
The year is 1363. Queen Margrete I (formerly Princess of Denmark) arrives at Akersborg – today’s Akershus Castle, Oslo – as the 10-year old bride of 23-year old King Håkon VI of Norway. Players explore, with Margrete, the virtual medieval royal stronghold - most of whose physical buildings no longer exist – and discover the stories hidden there. Little is known of Margrete’s actual childhood, this gamestory is an imaginative dramatization of her introduction to her new home.
Queens Game explores the potential of the computer as dramatic storytelling medium. Presenting history through the lens of the medieval imagination, it aims to create something more than a game. Featuring a real medieval princess and a girl from the realm of King Arthur, innovative interactive dramaturgy offers an exciting ludo-narrative journey into the Middle Ages.
Part of Queens Game is included as a standalone interactive exhibit, 'Medieval Akersborg Castle', in the international exhibition ‘Vår fru dronning Margrete - Our noble lady Queen Margrete’ (March – September 2022: https://karpedammen.no/mal-arrangement).
Queens Game is supported by the Norwegian Artistic Research Programme and developed in collaboration with Snowcastle Games, Oslo; with generous assistance from the Museum & Visitor Centre, Akershus Fortress & Castle.
Original concept, story-architecture and first full draft scripts devised and written with support from the Norwegian Film Institute’s interactive development fund.
Queens Game Core Team
Principal Investigator: Professor Maureen Thomas - research, story architecture, dramaturgy, dialogue, direction
Senior Research Associate: Dr Rafal Hanzl - 3D sculpting, 3D model-rigging, 3D castle modelling, Unreal Engine project optimization, Unreal texture creation, 2D-animation, panoramic site photography, video editing, Perforce management, web-design, graphics, creative technology research
Creative Practice Research Assistants:
Kariina Gretere - music and sound
Wenche Hellekås - concept art, 3D character art, modelling and animation
Sindre Lie - 3D art, environment design
Carlos Maldonado - Rigging and animation
Johannes Skjeltorp-Borgaas - Unreal programming
Amir Soltani - historical architectural modelling
Emil Walseth - Unreal programming)
Iðunn Ágústsdóttir - audio